Do violent video games cause violent crime?
Last updated: March 7, 2019
With millions of copies of violent games like Grand Theft Auto and Halo, should there not be an epidemic of violence, if there is a direct causal link between violence and video games? Are kids slowly but surely giving into the violence of the the game and will they/we start committing violent crimes?
Fingers have also been pointed at certain genres of music and films which portray violence in an easily accessible and 'glamorous' light.
The question is: are video games, music and films which show violent content leading to an increase in violence and crime in the real world, especially amongst the youth?
Most video games are not educational. Most video-games feed a natural blood-lust to select and destroy. Children are taught that winning is everything whatever the cost.
Save/spare our children.[[https://debatewise.org/debates/1322-does-mobile-innovations-negatively-affect-young-people#point_6470_headline]]
Columbine was tragic but an example of a few abnormal occurrences. To stop eating because somebody choked on a meal and died, is not logical" [[https://debatewise.org/debates/1322-does-mobile-innovations-negatively-affect-young-people#point_6470_headline]]
Addiction to anything is detrimental to one's health and being. It's not exposure to violence but overexposure, period.
You have too much to drink, you will have liver problems.
Too much sugar will give you diabetes. Too much fruit/vegetables will give you vitaminosis...
And who can put it better than Ginny? Video games, arouse the carnal instinct to fight,grow and reach to a place beyond yourself that you would never, otherwise have had the rage to reach out for, let alone get in finale. [[http://www.youtube.com/watch?v=6YRCrh92wnc&feature=related]]
Withdrawal, lack of exercise(low endorphin release), loneliness etc etc
Socially retarded behavior incited by self-imposed social exclusion; is an image every movie around the 'American psycho'-genre exploits. There is a truth to it, being depressed or a loner doesn't make you a murderer but many many murderers are depressed loners to begin with. Video games may create an unnatural attachment with fellow players, enthusiastically discussing video game missions to kill; can lead to planning real crimes. The sense of achievement derived from owning a game, is akin to patting yourself on the back for beating the game or killing the bad guys. Celebrating such negative skills should be frowned upon in a civilized time.
Competition is the core of a global capitalist society, if kids are not going to learn to adjust to and impose each other's superiority from video games, they'll learn from somewhere. Life is a repetitious infinitely looped struggle, the fights you fight today are the fights you fight tomorrow; sometimes you're up and sometime you're down. If video games are a mechanism that help young people cope with the Darwinism of our Hobbesian zeitgeist then good.
the more you see killing, the higher possibility you are going to kill some one.
I think it does
" In my opinion you become violent by drinking water. All the murders I ever heard about have been drinking water. " Pretty much the same logic...
BTW in your story the kid haven't done anything wrong... But his parents that doesn't seem to have been playing violent games have ensured that their son died. If there weren't horrible at parenting the kid could still been alive and saved... Actually his parents are criminals that didn't report earlier and get their own son killed.
Before the video games were invented, there was no such things as war and homicides
For some reason i can't make a nay point...
Youths are impressionable
For instance gta (grand theft auto) in 1999 columbine young kids were influenced by guns and knives there were two young boys shot over 10 kids in the cafatirea and then shot them selves.Even though some people have enough power to just play the game some people like to follow and become like the characters.
If children are affected by everything then how are children afected by music such as venetian snares whose music is breakcore.
If children are affected by everything then can you imagine in 1992 when mortal kombat arrived. I dont remember trying to fireball my teacher or send electric through my mates head to make him explode.
Another example is the ads, video games from japan such as samurai etc which are very famous for their violence
However, the crime rate at that time was not increasing. In fact, it decreased
Furthermore, violent video games aren't molding violent people, it is the violent and troubled people that are drawn to the games. If someone plays grand theft auto for hours then shoots a cop, that person would probably have hurt someone anyway. Is it worse because that person is a cop? No! A cop's life is worth no more then any other person out there, no matter what the circumstances.
A small minority may be influenced by violence in video games but this does not warrant banning violent video games outright. It warrants better parenting and education and healthcare systems.
Regarding the ( Grand Theft Auto ) argument and it relating to Columbine, the two teenagers were indeed fans of violent video-games, but GTA was not mentioned by the media, the game that was mentioned was DOOM 3, where the media claimed that it was there that the two teens created a level to imitate Columbine so they could plan their shooting, but this claim was later debunked when it was learned that they ( the two teens ) did not initially plan to go inside of the school.
Our interest in crime is why there are such games, music and films, NOT the other way round.
Look at the army. When we've had speakers in school they always come across as being in the army is a good thing even on TV the adverts for being in the army. I wonder how many of the people who joined the army as a results of speakers or Tv would follow a video game
There is no way that someone would walk out of their house after plying GTA and robbing a police car and running over people then the car blowing up after a certain amount of time. The chances are very minute.
In addition, there doesn't necessarily have to be a link between the two. This is a case of potential correlation, not causality. Just because they are both climbing, you cannot logically say that they are related.
Music affects people because they can relate to it, if violence goes hand in hand with this then it can make change the way people think
It is also difficult to assume that realism plays a part when it is largely in the hands of a controller with buttons that need to be pressed. Reality is far removed when you need to press the 'x' button in order to pull out a weapon.
And despite realistc graphics, video game worlds are far from realistic. AI has never been very good. Usually the player is much stronger than the typical enemy he fights. Serious negative consequences for things like murder rarely exist. Even getting yourself killed is rarely the setback it is in real life. Overall, they present challenges to be beaten rather than a believable representation of the real world
Parents are responsible for raising their kids correctly.
and when they do sometime they don't look at the ratings of them games.they could accidentally end up buying a 5 year old a really violent game.children are like sponges they absorb what they see, causing them to put it into actions.
f parents dont look at the safety ratings of games, movies or the PA warning on CDs, then they are not being aa responsible adult. It is not the creators fault or the medias fault that the parent was lazy, ignorant and/or careless to buy something for their OWN child. Whos in the wrong? The media, or the parent neglecting whats right and wrong for their child?
The violence in games isn't represented negatively, but instead shown to be rewarded
There are many games that are not like this at all. Many RPGs such as the Ultima series have a morality system that discourages random killing and stealing, if only because the town guards kill you. Other games, such as Baroque, have situations in which the flow of the plot is seriously changed or negatively affected by killing the wrong individual or by killing a character where there is another option. Most characters in RPGs at some point have to question their actions, make a moral decision or mourn the loss of their fallen.
Kids can think for themselves, and parents refuse to step in.
Both experimental and non-experimental research have shown that violent video games damage young people.
Violent video games do not only affect individuals but also society as a whole.
The primary role of a government is to protect its citizens from damaging themselves and society as a whole.
Modern video games cannot be fairly compared to traditional childhood play.
Here all all of my links for no:
Well, there is hardly anyone else to comment on, considering that 90% of boys and 40% of girls have video games, not much of America is left. Also, look at your own studies before you call ours biased. And seriously, you cited this website? Where ANYONE can post? Fail.
[[https://debatewise.org/debates/320-violent-video-games-music-and-films-are-resulting-in-an-increase-of-violent-behaviour-and-crimes-in-the-real-world]] [[https://debatewise.org/debates/872-are-video-games-promoting-violence]] [[https://debatewise.org/debates/1322-does-mobile-innovations-negatively-affect-young-people]]
Obviously gamers and video game producers, support their proliferation, they're addicts and money-makers: Please cite unbiased sources next time.
No games influence their players
I strongly agree that video games do not influence players, because I play violent video games like Splinter Cell and Street Fighter 4 for about 2-4 hours daily, and I am one of the most mildest kids in my school. Just read these links if you want proof that the cause of violent video games cause violence is a myth (Be sure to read the tamiu.edu link. Cold hard proof).:
Studies have revealed [[http://arstechnica.com/science/news/2010/04/unreal-hormones-males-treat-games-as-social-competitions.ars]] [[http://www.killology.com/gitarticle.htm]] [[http://www.askdrsears.com/html/10/T101200.asp]] the dangers of hype hormones, the release of which is induced by viewing violence, too much exposure also desensitizes players to acts of violence, this can lead to mild to severe mental and physiological problems. [[http://www.impotence-guide.com/psychological-impotence.html]] [[http://www.patient.co.uk/health/Psychosomatic-Disorders.htm]] [[http://en.wikipedia.org/wiki/Placebo]] [[http://childrenshospitalblog.org/are-violent-games-more-damaging-for-children-with-a-central-auditory-processing-disorder/]] [[http://www.positivechoices.com/category/tags/violent-media-use]] [[http://www.healthmonitor.com/news/violent-media-can-desensitize-minds-young-males]] [[http://www.media-awareness.ca/english/issues/violence/effects_media_violence.cfm]] Violent game exposure causes, at the very least a bullying aggressive personality with a self-damaging hyper-competitive blood lust.
The idea that mere 'influence' would make us 'experts' is questionable, at best. However, the adverse effects of violent media are known without doubt. Please read/watch 'Prozac nation' if you're still confused about a significant rise in mental problems among young people in parallel with the popularity of violent media and loosening censorship laws. [[http://www.imdb.com/title/tt0236640/]] [[http://www.youtube.com/watch?v=0QWM_Kni6l0]]
It is the opposite way round.
There are far larger contributing factors to violent crime.
There has always been violence
Similar to the argument " Gun/Knife crime " just because the two are on the rise this does not mean that they are directly related.
Responsibility lies with parents - many people play these games and do not conduct themselves violently - the difference is in their upbringing.
So do we live our ives thinking that bugs bunny exists? Parents really do need to not only explain to their kid the difference between entertainment and real life/ fake and reality, but they also need to pay attention to the labels that explain the appropriate age group to play it.
If the other sides emphasizes more on the parents responsibility. Then it is clear to us that there are certain danger posed by this whoever says yes is gay
Rate of violence has been steadily dropping as violent games are being released
(http://www.ojp.usdoj.gov/bjs/glance/tables/viortrdtab.htm) shows a steady decrease in violence from 1973 to 2005 in the United States.
Surely if violent games were the basis of violent crimes, the numbers would have increased?
If other factors were present when violence went down, then it stands to reason that the same factors would be there when violence went up. They didn't just disappear.
violent video games never put anyone in physical danger
you said yourself the problem is the parents. Stop blaming the media. I grew up plying said "violent" video games and watching "violent" movies and even wrestling. Listening to "violent" music. Im not a violent person, or an angry person. I was always told the difference between "entertainment" and "reality". The Root cause is the parnets lack of teahing. If you do not eliminate the root cause, you do not eliminate the problem.
'Violence' is a blurry concept and could lead to banning good games.