Violent video games, music and films are resulting in an increase of violent behaviour and crimes in the real world.
With the recent release of GTA IV, a role-playing game where players must commit crimes including homicide, car theft and drug dealing, the subject of violence in the media has been flung into the limelight again. Fingers have also been pointed at certain genres of music and films which portray violence in an easily accessible and 'glamorous' light.
The question is: 'are video games, music and films which show violent content leading to an increase in violence and crime in the real world, especially amongst the youth?'
- Youths are impressionableGun/knife CrimeRealismSaying violent games cause violence is like saying..........Parents are responsible for raising their kids correctly.it's a way to flow angry emotionsThe violence in games isn't represented negatively, but instead shown to be rewardedKids can think for themselves, and parents refuse to step in.YESAll the No points
- There has always been violenceIncorrect scapegoatMajority Vs MinorityRate of violence has been steadily dropping as violent games are being releasedviolent video games never put anyone in physical danger'Violence' is a blurry concept and could lead to banning good games.There is always violence and this is just an excuseVideo Games DON'T CAUSE VIOLENCE!The real cause.games are awesomegamesIt is only a gameif they want to cause violents they cause violents but games are not real
Violent video games, music and films are resulting in an increase of violent behaviour and crimes in the real world.Yes because... No because...
Youths are impressionable
Young people are influenced by everything and have less experience so a violent video game with no consequences could have adverse affects on their actions in real life.
For instance gta (grand theft auto) in 1999 columbine young kids were influenced by guns and knives there were two young boys shot over 10 kids in the cafatirea and then shot them selves.Even though some people have enough power to just play the game some people like to follow and become like the characters.
It is absurd to think that something as transient as music or a game could affect a youths life to such an extent. We should stop looking for a scapegoat and give children support from the family in terms of love and proper role models and the government in terms of education.
If children are affected by everything then how are children afected by music such as venetian snares whose music is breakcore.
If children are affected by everything then can you imagine in 1992 when mortal kombat arrived. I dont remember trying to fireball my teacher or send electric through my mates head to make him explode.
Another example is the ads, video games from japan such as samurai etc which are very famous for their violence
However, the crime rate at that time was not increasing. In fact, it decreased
Furthermore, violent video games aren't molding violent people, it is the violent and troubled people that are drawn to the games. If someone plays grand theft auto for hours then shoots a cop, that person would probably have hurt someone anyway. Is it worse because that person is a cop? No! A cop's life is worth no more then any other person out there, no matter what the circumstances.
A small minority may be influenced by violence in video games but this does not warrant banning violent video games outright. It warrants better parenting and education and healthcare systems.
Regarding the ( Grand Theft Auto ) argument and it relating to Columbine, the two teenagers were indeed fans of violent video-games, but GTA was not mentioned by the media, the game that was mentioned was DOOM 3, where the media claimed that it was there that the two teens created a level to imitate Columbine so they could plan their shooting, but this claim was later debunked when it was learned that they ( the two teens ) did not initially plan to go inside of the school.
Violent video games, music and films are resulting in an increase of violent behaviour and crimes in the real world.Yes because... No because...
With knife and gun crime escalating along with the escalating popularity of brutal video games, music and action films, surely there must be a link between the two.
A point has been made that violence has always existed, that it is human nature. The producers of big money media are just realising what an untapped area of the human psyche could be made profitable.
Our interest in crime is why there are such games, music and films, NOT the other way round.
Look at the army. When we've had speakers in school they always come across as being in the army is a good thing even on TV the adverts for being in the army. I wonder how many of the people who joined the army as a results of speakers or Tv would follow a video game
There is no way that someone would walk out of their house after plying GTA and robbing a police car and running over people then the car blowing up after a certain amount of time. The chances are very minute.
In addition, there doesn't necessarily have to be a link between the two. This is a case of potential correlation, not causality. Just because they are both climbing, you cannot logically say that they are related.
The apparent realism in games today makes users mix reality and fantasy.
Music affects people because they can relate to it, if violence goes hand in hand with this then it can make change the way people think
As soon as the person stops watching the film, playing the game or listening to the music then this feeling disappears. It is an unreasonable claim with no evidence.
It is also difficult to assume that realism plays a part when it is largely in the hands of a controller with buttons that need to be pressed. Reality is far removed when you need to press the 'x' button in order to pull out a weapon.
And despite realistc graphics, video game worlds are far from realistic. AI has never been very good. Usually the player is much stronger than the typical enemy he fights. Serious negative consequences for things like murder rarely exist. Even getting yourself killed is rarely the setback it is in real life. Overall, they present challenges to be beaten rather than a believable representation of the real world
Saying violent games cause violence is like saying..........
That playing pacman causes obeseity
That owning an animal doll which is pink and changes colour causes animal abuse.
Being in ownership of a baby doll is the cause for a rise in teenage pregnancy
This point should be in the 'against' column.
Furthermore do objects such as dolls and animals affect the way we think, or do they exist because of our nature?
i think that this is just an excuse for society to try and make reasons for why there are more crimes but in reality its just because the world is becoming more of a dangerous place not nesicerily to do with violent games.
most things that happens in games is usually not easy to do in real life therefore when you play these games you know its just fictional.
Parents are responsible for raising their kids correctly.
For one, the parents do not have to buy the game.
and when they do sometime they don't look at the ratings of them games.they could accidentally end up buying a 5 year old a really violent game.children are like sponges they absorb what they see, causing them to put it into actions.
The parents have a responsibility to their children, to help them understand the difference between fiction and the real world. It sounds like a simple distinction, but if not established the boundaries of acceptable behaviour break down, especially during puberty when there is an increased urge to perform risky behaviours.
f parents dont look at the safety ratings of games, movies or the PA warning on CDs, then they are not being aa responsible adult. It is not the creators fault or the medias fault that the parent was lazy, ignorant and/or careless to buy something for their OWN child. Whos in the wrong? The media, or the parent neglecting whats right and wrong for their child?
it's a way to flow angry emotions
i use video games to flow my angry emotions towards my brother and i don't feel like killing him i never have i just kill the virtual people in the game it doesn't hurt anyone at all it just a little harmless fun for teens
Thats just a hobby of yours that is calming you down; not being able to shoot people in a fictional game. You may enjoy it, find it entertaining, and think it 'flows your angry emotions'; but if you were doing something else you enjoy e.g. watching your favouite programme, you would say the same thing.
I dont agree that violent video games are an excuse to help flow your angy emotions; anything you enjoy i.e hobbies or anything that can keep you occupied are what 'flows your angry emotions'; you cant blame it all on video games.
The violence in games isn't represented negatively, but instead shown to be rewarded
Crimes committed in games like 'Grand Theft Auto IV' are rewarded by monetary gain. On many occasions, the greater the crime committed, the more money is given out. Due to the way such violence is glamourised (murders accompanied by witty catchphrases etc) there is little to suggest that such actions are in any way criticised. In cases where individuals are not well-enough informed (or morally-minded) to see the ills of violent behaviour, games like this merely enforce their notion that it is an acceptable way to act.
GTA is only one type of game.
There are many games that are not like this at all. Many RPGs such as the Ultima series have a morality system that discourages random killing and stealing, if only because the town guards kill you. Other games, such as Baroque, have situations in which the flow of the plot is seriously changed or negatively affected by killing the wrong individual or by killing a character where there is another option. Most characters in RPGs at some point have to question their actions, make a moral decision or mourn the loss of their fallen.
Kids can think for themselves, and parents refuse to step in.
Although the games may be impressionable among most youth, they can think for themselves. They know the difference between right and wrong. It's their actions afterward is what causes all of the violence. It's also a parents fault. They let the child become addicted to the game by not letting them get away from the game, thus getting them so addicted to the game that they most likely lose all trace of reality and think the game actually is reality! Everything is dangerous these days, and we do have a right to try and escape once in a while, but that doesn't mean that we can go so far deep into a fantasy world that we totally lose focus on what is real and what is fake. The games become so real that people think that it's how the world works, but it's not!!
Escape from reality is important for sanity. All humans do it, it doesn't have to be using games. Reality is pretty nasty, worse than most games because at least you're strong enough in the game to deal with it, and people need a break from it. Reality causes far more violence than games do.
They do because the no side has shocking spelling
someones ability to spell does not make their argument anymore or any less correct. Your argument is invalid and therefore shunned
They do because the
Seriously, they do!
There has always been violence
The fact that it is on the rise especially amongst youths is an indication that the two are linked
violence has always existed in the world. One can argue it's been bloodier and merciless for a long time before video games were even invented.
Similar to the argument " Gun/Knife crime " just because the two are on the rise this does not mean that they are directly related.
However it still affects people and is part of the problem and shouldn't be ignored.
If the other sides emphasizes more on the parents responsibility. Then it is clear to us that there are certain danger posed by this whoever says yes is gay
We are focusing on the wrong aspects. The problem lies in the upbringing of the person who committed the crime whether it be in the home or in the community.
Responsibility lies with parents - many people play these games and do not conduct themselves violently - the difference is in their upbringing.
So do we live our ives thinking that bugs bunny exists? Parents really do need to not only explain to their kid the difference between entertainment and real life/ fake and reality, but they also need to pay attention to the labels that explain the appropriate age group to play it.
Majority Vs Minority
However the minority of violent individuals still exists and if games or music or films are causing them to behave like this then it is still a problem.
The amount of people who play the game or listen to the music or watch action films compared to the amount of violent individuals whose scapegoat is this media it is very small.
but if we constantly point our fingers at everyone else the problem will never be solved
Rate of violence has been steadily dropping as violent games are being released
There could be many other factors which account for the drop in crime, more police, better community relations, or even - if Freakonomics is to be believed - not as many boys born to low-income single mothers.
(http://www.ojp.usdoj.gov/bjs/glance/tables/viortrdtab.htm) shows a steady decrease in violence from 1973 to 2005 in the United States.
Surely if violent games were the basis of violent crimes, the numbers would have increased?
If other factors were present when violence went down, then it stands to reason that the same factors would be there when violence went up. They didn't just disappear.
violent video games never put anyone in physical danger
violent video games never put anyone in physical or mental danger there harmless fun besides if parents didn't want there child playing violent video games they wouldn't get them in the first place
you said yourself the problem is the parents. Stop blaming the media. I grew up plying said "violent" video games and watching "violent" movies and even wrestling. Listening to "violent" music. Im not a violent person, or an angry person. I was always told the difference between "entertainment" and "reality". The Root cause is the parnets lack of teahing. If you do not eliminate the root cause, you do not eliminate the problem.
'Violence' is a blurry concept and could lead to banning good games.
What does 'violence' mean? Are Sonic and Mario too violent? If an overweight plumber or a hedgehog the size of a person tried to jump on my head from a great height I would be seriously hurt. And yet Mario and Sonic are great classics that would ruin the video game industry if they were banned. If a game is good, the joy it brings to its fans worldwide will greatly outweigh the minority of people stupid enough to emulate the violent scenes in it.
There is always violence and this is just an excuse
There is still a possibility that it may be a claim and we ( as a society ) must be certain that people w/ and w/o a prepositional towards violent crimes.
this is just an excuse as the games dont prevoc people to go out and stab and shoot people, its only a game. this sort of violence has been going before video games were made. it may be more so in this current day and age but i dont belive it has anything to do with video games.
Video Games DON'T CAUSE VIOLENCE!
You never know. I mean there might be a few games out there that seem like they would really encourage being more violent. It is the kids desicion on what he does and does not play. He could play the worst game out there and nothing will happen. It depends on the kid and what he/she is doing.
it simple. the responsiblity lies with the parents, they should be watching thier children, not blaming other people for lousy parenting!
would you buy your children alcohol or cigs? Would you buy them porn or weapons? Why not? Age restriction? Knowing its not rght? Then red the age restrictions on the movies and games and read why its not right for children. Its simple paranting, and the "warnings" are almost always on the lower back of the movie/game so its not an easter egg hunt to find these things. Its the lazy ignorance of the parents who cant blame themselves for their childrens lack of simple knowledge
The real cause.
No, we're saying that they're making you VIOLENT, not violence.
It's people saying that the music we listen to, the films we watch and the games we play are making us violence. No, it's you trying to stop us from doing these things. Imagine how violent we'd be if you banned all our favourite things. Thank you.
games are awesome
There are some people who cannot differ between real and fictitious events.
Also, " Games are fun " is an opinion, not an argument.
games are fun for the people playing them and it is unfair to the people who are not affected by the violance plus its just a game not real life.
So are you implying that games make you lazy?
Surely that if games are " fun " and make you not want to do anything that would translate into not wanting to do anything, with the exception of playing video-games.
games are fun and they dont make you want to do stuff in life
It is only a game
Children know that they are only games, so it is not like they believe that the bad behaviours shown on these games are the ways people should act. If they know this they won't act in these violent ways meaning the violence will not increase.
if they want to cause violents they cause violents but games are not real
Let's say a full grown adult w/o the ability to recognize real and fantasy, what would happen?
if they want to cause violents they cause violents because no one is stoping them it should be parents who stop them but games are not real they are only for fun and making money
Video Games are just for Fun.
Some people might not think so, some people take video-games seriously, if not too seriously to commit acts.
When I’m playing online with my friends on games like Call of Duty 4, I don’t think of myself as shooting and killing my friends, were just having fun and scoring some points
Grand Theft Auto is the worst
True Crime, Saints Row
Video games violence?
Alright, let's talk about the Manhunt series.
My name is Mathew Defazio, and Grand Theft Auto is the worst example of video game violence because it is the best example. Most people think of Grand Theft Auto when thinking about videogames, but there’s a lot more games than that. That’s like the only game where you are stealing cars and shooting cops, and is not a good example of video game violenceDebates > Violent video games, music and films are resulting in an increase of violent behaviour and crimes in the real world.