Does Mobile innovations negatively affect young people?
From China in Asia to Nigeria, Africa, mobile innovation has taken a rapid penetration. However, this is possible as young people fully embrace new technologies and become active users. But then, questions arises that these innovations on the other hand become time waster/stealer from young people from JETSO ANALIN.
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Children lose education of human interaction.
As technology increases, it seems that valuable skills are not being learnt by the young. These skills include social interaction. You do not get the same social interaction over a text as you do with a phone call, or better yet face to face socialising. These are important skills; being able to sense people’s emotions through facial expressions and how to respond appropriately. How do we expect the children of today to get an education and a job and they are incapeable of face-to-face interaction; because al they're use to texting, calling, etc...? We will not always have our phones or computers in front of our face and we need to be equipped to deal with people on a face to face level. When we are young is the best time to learn such skills. But with the increase of technology children are learning this less and less. We are yet to see the full effect of this negative impact of technology.
mobiles are used to interact/communicate with other humans.
Camera phones and videoconferencing are both on the rise, technology is bringing us closer and closer to genuine face-to-face human interaction across geographical boundaries and maybe heavenly bodies in the future when/if the world/Earth comes to an end.
Children lose out on exercise
One of the most obvious problems that technology innovation has produced is the problem of obesity. While children sit indoors on computers and mobiles instead of playing out with their friends, they gain weight. When out playing in a local park, not only are calories being lost and the heart being exercised, but the thought of food barely crosses children’s minds. However, when stuck indoors in front of a computer screen it seems naturally to reach the hand into the sweet tin and to snack. With technology becoming more and more advanced, gripping more and more children into its clutches, it is no wonder that children are getting fatter and unhealthier.
Aerophagia is common with people who talk too much on the phone and otherwise.[[http://en.wikipedia.org/wiki/Aerophagia]]
Walking and talking on the cellphone simultaneously is quite common. It gives people something to do with their hands and mouth equating to psychological comfort and relaxation.
People at least eat 'less' while talking on the cellphone, since they're using their mouth and tongue for that activity.
Bad habits make people fatter not talking on a cellphone(not directly at all).
Nothing great can be achieved whilst playing computer games
If we look to the generations before us, they had big plans and dreams. They filled their times with these dreams and consequently people were able to have more motivation to work and achieve things in life. With technology stealing away children’s time without them even realising it, they have no time to have ambition or dreams. This has resulted in a society with no ambition; those addicted to computer games will not want to do anything but play more computer games. They begin to lose sight of what is important in life – like achievement. Instead, their achievement is reaching the next level on Farmville or warlords. Technology has lowered human aspirations.
computer games help develop spatial intelligence which comes to great use in technical fields. Computer games are being smartened up, they also help develop knowledge,study skills, vocabulary and alertness.
Anything in excess is harmful. Think about how horrid the state of game-addicts would be if they did not even have games to be addicted to or achieve anything in. The people you refer to , obviously and sadly lost out on everything else, give them their little joys/victories.
Research evidences that cellphones emit carcinogenic rays, computer-screens pose a similar problem of harmful rays. Any addiction is bad.
Computer games that involve dancing, kicking and other physical activity have been invented and are in wide-scale use. These are not restricted to the realm of virtual reality.
Protective screens for monitors/terminals are widely available in techie shops.
Disasters like Columbine resulting from gamer-competence are existential proof that video-games are a recipe for disaster. We are teaching our children to be violent by exposing their impressionable minds to dangerous graphic nonsense.
Most video games are not educational. Most video-games feed a natural blood-lust to select and destroy. Children are taught that winning is everything whatever the cost.
Save/spare our children.
mobile innovations do not qualify as video games. But yes cellphones have games on them and most games are competitive but competition should not stop simply because it feeds a natural blood-lust to defeat and destroy.Nobody wins every game.
Games teach one the patience and buffoonery of loss. You learn that you win some and you lose some. And that at the end of the day it is just/only a game.
Columbine was tragic but an example of a few abnormal occurrences. To stop eating because somebody choked on a meal and died, is not logical.
Young children by becoming addicted or playing these games constantly withdraw from society,they become more shy and less aware of true reality ,they live in a 'fantacy video game-like' land, by not enteracting with other kids they become less aware of what and who they are suppose to be like,and unconsiously percieve things differently and falsely...they become less aware of their studies and focus on technology which is a conctantly drawing factor.
If I had a child, I would let him/her play computer games as I believe it includes some important advantages also. There are some online strategy games which would help them think, plan and decide. For example Rush Hour or Reversi (Othello). In Rush Hour they need to find the obstacles and try to solve them one by one. If adults teach them to do the same in life, computers are a chance for us. They attrack our children's attention. I am an English Teacher and let my students do their homework on computer, I send them their homework as a text message. We cannot turn a blind eye to this fact: They love technology. We cannot seperate them from technology's innovations.
The fact that these children became addicted means they were outcasts to begin with.
Secondly when I played video-games/Atari/Sega/play-station/X-box, I had people to play/compete with. Most games of this sort are competitive and do anything but isolate young ones. Getting the latest gaming console/device only 'adds' to a child's popularity.
Technically this is a 'no point' and 'withdraw' is a yes point.This calls for a traditional game: 'swap' :P
What do you think?